index_O

 <  Day Day Up  >    

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

OpenGL
       converting to DirectX   2nd   3rd   4th  
operational cost
       division versus multiplication  
order (matrices)  
origin
       circles centered at   2nd  
       spheres centered at   2nd  

 <  Day Day Up  >    


Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net