index_I

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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

identities   [See trigonometric identities]
impulse   2nd   3rd   4th  
       self-assessment   2nd  
               solutions  
impulse-momentum theorem   2nd   3rd   4th  
       example 13.6   2nd  
inclined plane
       normal force on (example 11.4)   2nd   3rd  
inelastic collisions   [See perfectly inelastic collisions]2nd   [See perfectly inelastic collisions]
inertia  
initial side (angles)   2nd  
instantaneous acceleration   2nd   3rd   4th  
       derivatives   2nd   3rd  
               example 9.6   2nd  
       example 9.5   2nd  
instantaneous angular acceleration  
instantaneous angular velocity  
instantaneous velocity   2nd   3rd   4th   5th   6th  
       derivatives   2nd  
               example 9.3   2nd  
       example 9.2   2nd  
       in frames (example 8.4)   2nd  
       self-assessment   2nd  
               solutions  
interpolation
       average velocity  
intrinsic command   2nd  
inverse trigonometric functions  
       angle between objects   2nd  
       arctangent usage (example 3.7)   2nd   3rd  
       math.h library (C++)   2nd   3rd  

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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