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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] geometry circles 2nd 3rd 4th 5th collision detection 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th determining equation of (example 2.10) 2nd 3rd self-assessment 2nd 3rd sketching (example 2.8) 2nd 3rd 4th sketching (example 2.9) 2nd 3rd distance between points 2nd 3rd 4th 5th 6th 3D points (example 2.3) midpoint between 3D points (example 2.5) midpoint between screen points (example 2.4) 2nd right triangle determination (example 2.2) 2nd 3rd screen points (example 2.1) self-assessment 2nd 3rd 4th parabolas 2nd 3rd 4th for motion paths self-assessment 2nd sketching (example 2.6) 2nd 3rd sketching (example 2.7) 2nd 3rd spheres 2nd 3rd collision detection 2nd 3rd 4th 5th 6th 7th determining equation of (example 2.11) 2nd 3rd self-assessment 2nd 3rd gigabytes converting to bits (example 7.9) GPE ( gravitational potential energy) 2nd calculating (example 12.6) 2nd self-assessment solutions units of measurement grams mass of Gran Turismo 3 friction graphical vector addition 2nd 3rd 4th 5th 6th example 4.6 2nd 3rd 4th graphing average acceleration 2nd 3rd 4th average velocity 2nd 3rd 4th sine and cosine 2nd 3rd 4th compacting sine wave horizontally (example 3.9) 2nd compacting sine wave vertically (example 3.11) 2nd stretching sine wave horizontally (example 3.8) 2nd stretching sine wave vertically (example 3.10) 2nd graphs of circles example 2.8 2nd 3rd 4th example 2.9 2nd 3rd of parabolas example 2.6 2nd 3rd example 2.7 2nd 3rd gravitational constant 2nd gravitational potential energy (GPE) 2nd calculating (example 12.6) 2nd self-assessment solutions units of measurement gravity 2nd 3rd [See also weight] changes in GTA\ Vice City friction |
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