What Will I Take Away from This Book?

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If you complete all the activities for every chapter, you should come away with a strong enough understanding of the underlying mathematical principles to be able to structure and implement common 3D physics problems and recognize their implementations in existing systems. From here, you'll be positioned at a decent jumping-off point to dive into, understand, and begin to apply the rationale behind 3D operations in game engines, and you'll have enough information to begin tackling the more advanced texts on the subject.

Remember, this is only the beginning. Take the foundation provided in this text and use it to investigate deeper topics in the field. Appendix B contains several titles that take these concepts to a whole new level. Let this book empower you to start that long and crazy path toward realistic 3D physics simulation. You can do it!

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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