Chapter 14,

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Chapter 14, "Rotational Motion"

Angular Displacement

q = s / r

where s = arc length and r = radius.

Average Angular Velocity

graphics/ap01equ39.gif

where w = angular displacement and t = time.

Average Angular Acceleration

graphics/ap01equ40.gif

where w = angular displacement and t = time.

Tangential Velocity

v t = w r

where w = instantaneous angular velocity and r = radius.

Tangential Acceleration

a t = a r

where a = instantaneous angular acceleration and r = radius.

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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