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In this chapter, you have learned about mouse, keyboard, and joystick input, and you can now add sophisticated interaction to your applications. For more insight, see wxWidgets samples such as samples/keyboard, samples/joytest, and samples/dragimag, and also the wxThumbnailCtrl class in examples/chap12 on the CD-ROM. The next chapter describes how you can achieve window layouts that are resizable, portable, translation-friendly, and above all attractive by using our flexible friend, the sizer. |
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