Chapter3.Event Handling

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Chapter 3. Event Handling

This chapter explains the principles behind event-driven programming in wxWidgets, including how events are generated, how an application handles them using event tables, and where window identifiers fit in. We'll also discuss plug-in and dynamic event handlers, and we'll describe how you can create your own event class, types, and macros.

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    Cross-Platform GUI Programming with wxWidgets
    Cross-Platform GUI Programming with wxWidgets
    ISBN: 0131473816
    EAN: 2147483647
    Year: 2005
    Pages: 262

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