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Cross-Platform GUI Programming with wxWidgets
By Julian Smart, Kevin Hock, Stefan Csomor
...............................................
Publisher: Prentice Hall PTR
Pub Date: July 25, 2005
ISBN: 0-13-147381-6
Pages: 744
 



Table of Contents  | Index

   Copyright
   Bruce Perens ' Open Source Series
   About Prentice Hall Professional Technical Reference
   Foreword
   Preface
      Who This Book Is For
      The CD-ROM
      How to Use This Book
      Conventions
      Chapter Summary
   Acknowledgments
   About the Authors
   Chapter 1.  Introduction
      What Is wxWidgets?
      Why Use wxWidgets?
      A Brief History of wxWidgets
      The wxWidgets Community
      wxWidgets and Object-Oriented Programming
      License Considerations
      The wxWidgets Architecture
      Summary
   Chapter 2.  Getting Started
      A Small wxWidgets Sample
      The Application Class
      The Frame Class
      The Event Handlers
      The Frame Constructor
      The Whole Program
      Compiling and Running the Program
      Program Flow
      Summary
   Chapter 3.  Event Handling
      Event-Driven Programming
      Event Tables and Handlers
      Skipping Events
      Pluggable Event Handlers
      Dynamic Event Handlers
      Window Identifiers
      Defining Custom Events
      Summary
   Chapter 4.  Window Basics
      Anatomy of a Window
      A Quick Guide to the Window Classes
      Base Window Classes
      Top-Level Windows
      Container Windows
      Non-Static Controls
      Static Controls
      Menus
      Control Bars
      Summary
   Chapter 5.  Drawing and Printing
      Understanding Device Contexts
      Drawing Tools
      Device Context Drawing Functions
      Using the Printing Framework
      3D Graphics with wxGLCanvas
      Summary
   Chapter 6.  Handling Input
      Mouse Input
      Handling Keyboard Events
      Handling Joystick Events
      Summary
   Chapter 7.  Window Layout Using Sizers
      Layout Basics
      Sizers
      Programming with Sizers
      Further Layout Issues
      Summary
   Chapter 8.  Using Standard Dialogs
      Informative Dialogs
      File and Directory Dialogs
      Choice and Selection Dialogs
      Entry Dialogs
      Printing Dialogs
      Summary
   Chapter 9.  Writing Custom Dialogs
      Steps in Creating a Custom Dialog
      An Example: PersonalRecordDialog
      Adapting Dialogs for Small Devices
      Further Considerations in Dialog Design
      Using wxWidgets Resource Files
      Summary
   Chapter 10.  Programming with Images
      Image Classes in wxWidgets
      Programming with wxBitmap
      Programming with wxIcon
      Programming with wxCursor
      Programming with wxImage
      Image Lists and Icon Bundles
      Customizing Art in wxWidgets
      Summary
   Chapter 11.  Clipboard and Drag and Drop
      Data Objects
      Using the Clipboard
      Implementing Drag and Drop
      Summary
   Chapter 12.  Advanced Window Classes
      wxTreeCtrl
      wxListCtrl
      wxWizard
      wxHtmlWindow
      wxGrid
      wxTaskBarIcon
      Writing Your Own Controls
      Summary
   Chapter 13.  Data Structure Classes
      Why Not STL?
      Strings
      wxArray
      wxList and wxNode
      wxHashMap
      Storing and Processing Dates and Times
      Helper Data Structures
      Summary
   Chapter 14.  Files and Streams
      File Classes and Functions
      Stream Classes
      Summary
   Chapter 15.  Memory Management, Debugging, and Error Checking
      Memory Management Basics
      Detecting Memory Leaks and Other Errors
      Facilities for Defensive Programming
      Error Reporting
      Providing Run-Time Type Information
      Using wxModule
      Loading Dynamic Libraries
      Exception Handling
      Debugging Tips
      Summary
   Chapter 16.  Writing International Applications
      Introduction to Internationalization
      Providing Translations
      Character Encodings and Unicode
      Numbers and Dates
      Other Media
      A Simple Sample
      Summary
   Chapter 17.  Writing Multithreaded Applications
      When to Use Threads, and When Not To
      Using wxThread
      Synchronization Objects
      The wxWidgets Threads Sample
      Alternatives to Multithreading
      Summary
   Chapter 18.  Programming with wxSocket
      Socket Classes and Functionality Overview
      Introduction to Sockets and Basic Socket Processing
      Socket Flags
      Using Socket Streams
      Alternatives to wxSocket
      Summary
   Chapter 19.  Working with Documents and Views
      Document/View Basics
      Other Document/View Capabilities
      Strategies for Implementing Undo/Redo
      Summary
   Chapter 20.  Perfecting Your Application
      Single Instance or Multiple Instances?
      Modifying Event Handling
      Reducing Flicker
      Implementing Online Help
      Parsing the Command Line
      Storing Application Resources
      Invoking Other Applications
      Managing Application Settings
      Application Installation
      Following UI Design Guidelines
      Summary
   Appendix A.  Installing wxWidgets
      Choosing Your Development Tools
      Downloading and Unpacking wxWidgets
      Configuration/Build Options
      WindowsMicrosoft Visual Studio
      WindowsMicrosoft Visual C++ Command Line
      WindowsBorland C++
      WindowsMinGW with MSYS
      WindowsMinGW without MSYS
      Linux, Unix, and Mac OS XGCC
      Modifying Setup.h for Further Customizations
      Rebuilding After Updating wxWidgets Files
      Using Contrib Libraries
   Appendix B.  Building Your Own wxWidgets Applications
      WindowsMicrosoft Visual Studio
      LinuxKDevelop
      Mac OS XXcode
      Any PlatformMakefiles
      Cross-Platform Builds Using Bakefile
      Using wx-config
      wxWidgets Symbols and Headers
   Appendix C.  Creating Applications with DialogBlocks
      What is DialogBlocks?
      Installing DialogBlocks
      The DialogBlocks Interface
      The DialogBlocks Sample Project
      Compiling the Sample
      Creating a New Project
      Creating a Dialog
      Creating a Frame
      Creating an Application Object
      Debugging Your Application
      Further Information
   Appendix D.  Other Features in wxWidgets
      Further Window Classes
      ODBC Classes
      MIME Types Manager
      Network Functionality
      Multimedia Classes
      Embedded Web Browsers
      Accessibility
      OLE Automation
      Renderer Classes
      Event Loops
   Appendix E.  Third-Party Tools for wxWidgets
      Language Bindings
      Tools
      Add-on Libraries
   Appendix F.  wxWidgets Application Showcase
   Appendix G.  Using the CD-ROM
      Browsing the CD-ROM
      The CD-ROM Contents
   Appendix H.  How wxWidgets Processes Events
   Appendix I.  Event Classes and Macros
   Appendix J.  Code Listings
      Custom Dialog Class Implementation
      wxWizard Sample Code
   Appendix K.  Porting from MFC
      General Observations
      Feature Comparison
      Equivalent Functionality
      Further Information
   GLOSSARY
   Index

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Cross-Platform GUI Programming with wxWidgets
Cross-Platform GUI Programming with wxWidgets
ISBN: 0131473816
EAN: 2147483647
Year: 2005
Pages: 262

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