Working in 3D Space

One of the great features of editing with Premiere is its capability to manipulate images in a three-dimensional workspace. This feature is usually a very expensive upgrade on many other computer-based editing systems. (I spent close to $15,000 for that feature on my Avid system less than seven years ago.) Premiere offers several filters to manipulate the position and angle of your image to create a three-dimensional perspective. You can choose either the Camera View effect in the Transform Effects folder or the Basic 3D effect found in the Perspective Effects folder (see Figure 6.35). This allows you to more or less control how and from where your audience views your clips (where the camera lens is in relationship to where the shot or action took place). This is one filter I recommend you become familiar with. I've used it on just about every type of project I've worked on.

Figure 6.35. Premiere allows you to manipulate the image's angle and placement in all directions.

graphics/06fig35.gif

Here are just a few examples of what you can do with an image using this filter:

  • Rotate on the x-, y-, and z-axes

  • Reposition a clip onscreen

  • Zoom the clip in and out

  • Multiple combinations of these settings

Use the Basic 3D or Camera View filters to add some interesting perspectives to your images. Create a Picture-in-Picture effect in a snap. Have a shot come flying in from infinity. Tumble a shot in from anywhere within this three-dimensional world using the rotation controls:

  • To rotate your image on the x-axis, adjust the Longitude (or Swivel) slider, as shown in Figure 6.36.

    Figure 6.36. Repositioning your image on the x-axis.

    graphics/06fig36.gif

  • To rotate your image on the y-axis, adjust the Latitude (or Tilt) slider, as shown in Figure 6.37.

    Figure 6.37. Repositioning your image on the y-axis.

    graphics/06fig37.gif

  • To rotate your image on the z-axis, adjust the Roll slider, as shown in Figure 6.38.

    Figure 6.38. Repositioning your image on the z-axis.

    graphics/06fig38.gif

  • Use a combination of the Focal Length, Distance (or Distance to Image), and Zoom sliders to move the image along the z-axis (bringing the image closer to the camera or sending it back into infinity), as shown in Figure 6.39.

    Figure 6.39. By adjusting a few sliders, you can set the keyframes so that your clip appears to come flying in from infinity.

    graphics/06fig39.gif

Click the Reset button in the bottom left of the Camera View Settings window to return all the sliders to their normal (default) positions. You can also click the color swatch at the bottom right of the window to fill any default background space that becomes visible where portions of the clip do not cover the full screen view.



Premiere 6. 5 Fundamentals
Premiere 6.5 Fundamentals
ISBN: B000H2MVO4
EAN: N/A
Year: 2006
Pages: 219

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