Introduction


Overview

image from book
Three On A Beach

Learning Objectives

  • Describe the difficulties you will encounter in your quest to become a Java programmer

  • List and describe the features of an Integrated Development Environment (IDE)

  • List and describe the stages of the “Flow”

  • List and describe the three roles you will play as a programming student

  • State the purpose of the project-approach strategy

  • List and describe the steps of the project-approach strategy

  • List and describe the steps of the development cycle

  • List and describe two types of project complexity

  • State the meaning of the terms “maximize cohesion” and “minimize coupling”

  • Describe the differences between functional decomposition and object-oriented design

  • State the meaning of the term “isomorphic mapping”

  • State the importance of writing self-commenting code

  • State the purpose and use of the three types of Java comments




Java For Artists(c) The Art, Philosophy, and Science of Object-Oriented Programming
Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504052
EAN: 2147483647
Year: 2007
Pages: 452

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