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Chapter 2: Threats, Promises, and Sequential Games
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Chapter 4: Simultaneous Games
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Chapter 5: Massive Coordination Games
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Chapter 6: Nash Equilibria
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Chapter 7: Prisoners’ Dilemma
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Chapter 11: Holdups
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Appendix: Study Questions
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Game Theory at Work(c) How to Use Game Theory to Outthink and Outmaneuver Your Competition
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 260
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Making Programs Think Branching Statements and Subroutines
The Art of Using Animated Sprites for 2D Games
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Fundamentals of 3D Graphics Programming
The .NET Developers Guide to Directory Services Programming
Controlling the Content of Search Results
Summary
Working with the DirectoryContext Class
Understanding the Active Directory RPC APIs
Useful Shortcuts for Developers
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Combos and Lists
Text Controls
Dialogs
SWT Graphics and Image Handling
Sample Application
Building Web Applications with UML (2nd Edition)
Building Web Applications
Overview of Software Development
Designing Web Applications
Advanced Design
Requirements and Use Case Model
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
How this book is organized
Part I: SOA and Web Services Fundamentals
Services (as Web services)
Messaging (with SOAP)
Part II: SOA and WS-* Extensions
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Making Quantitative Decisions
Quantitative Time Management
Special Topics in Quantitative Management
Quantitative Methods in Project Contracts
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