In Brief

  • Using the programmable pipeline.

  • Transforming vertices.

  • Using pixel shaders.

In our next chapter, we will get into more advanced HLSL concepts.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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