Foreword

Since the release of the Microsoft DirectX 9.0 SDK, which included the initial release of DirectX for Managed Code, developers have been demanding a book dedicated to this technology. There have been a few attempts thus far, but none that will match the level of knowledge and expertise you will find in this book.

How can I say this? Easy! During the development of DirectX for Managed Code, I was the development lead responsible for the DirectX SDK. Included in this role was the management of the massive development team responsible for making DirectX for Managed Code a reality. Okay, so it was two people. Regardless, the one guy primarily responsible for the effort is the author of this book.

As Tom's manager I witnessed his work and dedication first hand. I can tell you, if there's one person who has depth of knowledge with managed code, DirectX, and the .NET Framework, it's Tom. The information you'll find in this book comes from the source responsible for the development of DirectX for Managed Code API itself. You won't find a more knowledgeable person in this area.

While this book covers every component of DirectX for Managed Code, the majority of it focuses on the most used API, Direct3D. It will cover everything from networking, audio, and input devices to progressive meshes, shaders, and character animation. If you're looking for the ultimate programmer's guide for developing DirectX for Managed Code applications, there's no need to look any further.

Bob Gaines
Microsoft Corporation Lead Program Manager



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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