In Brief

In this chapter we covered meshes, including

  • Using the Mesh object

  • Using materials

  • Using meshes to draw common objects

  • Using meshes to load and render external files

In our next chapter, we will explore optimizations that we can make to mesh data, and more advanced features of the mesh.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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