Chapter 5. Rendering with Meshes

IN THIS CHAPTER

  • Defining the Mesh

  • Using Materials and Lighting

  • Using Meshes to Render Complex Models

  • In Brief

During this chapter we will

  • Discuss and use the Mesh object.

  • Get introduced to materials.

  • Draw common objects as meshes.

  • Use meshes to load and render external files.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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