[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] object Peer object objects Buffer3D properties 2nd 3rd BufferDescription properties 2nd 3rd 4th 5th Listener3D 2nd 3rd 4th meshes stock objects Peer initialization SimplificationMesh texture 2nd 3rd 4th 5th 6th 7th 8th obstacles, Dodger game 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th collection class constants drawing optimization mesh data 2nd 3rd 4th 5th Optimize function overloads buffer locking and Clone method |