Index O

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

object
    Peer object 
objects
    Buffer3D
        properties  2nd  3rd 
    BufferDescription
        properties  2nd  3rd  4th  5th 
    Listener3D  2nd  3rd  4th 
    meshes
        stock objects 
    Peer
        initialization 
    SimplificationMesh 
    texture  2nd  3rd  4th  5th  6th  7th  8th 
obstacles, Dodger game  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 
    collection class 
    constants 
    drawing 
optimization
    mesh data  2nd  3rd  4th  5th 
Optimize function 
overloads
    buffer locking and 
    Clone method 



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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