[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] game devices default state, setting Dodger default options finalizing 2nd 3rd 4th 5th 6th 7th 8th 9th high scores Dodger game obstacles 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th movable car adding 2nd 3rd 4th 5th 6th 7th 8th 9th game pads DirectInput initialization games frames per frame updates graphics initialization main entry point meshes loading routine movement real-time textures filter implementation gargle effect GenerateMipSubLevels method BaseTexture class GenerateSkinnedMesh method, skeletal animation geometry 3D scenes GetAttachedSurface method DirectDraw GetEffects method GetSendQueueInformation method GlLines property global variables HLSL and graphics initialization animated meshes, loading font drawing initializing games meshes graphics cards vertex processing GraphicsSprite class GroupCreated event GroupDestroyed event GroupInformation event |