[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] camera depth position as variable options setting text drawing Caps storage Car class, Dodger game car, adding to game 2nd 3rd 4th 5th 6th 7th 8th 9th chorus effect classes BaseTexture Device 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th GraphicsSprite Line class ProgressiveMesh Resource 2nd 3rd Sprite class 2nd 3rd 4th 5th 6th 7th cleaning meshes parameters client connections initializing client/server sessions DirectPlay connecting clients 2nd 3rd 4th 5th 6th 7th data packets, sending 2nd 3rd 4th 5th 6th 7th 8th lost events on server 2nd received data, client 2nd DirectPlay and dedicated server session 2nd 3rd 4th 5th 6th ClientInformation event Clone method cloning mesh data 2nd 3rd 4th color textures blended textures 2nd 3rd 4th 5th 6th 7th 8th 9th 10th color values ambient lighting diffuse lighting white compression effect Connect method overloads ConnectComplete event connections voice sessions, DirectPlay constants specular highlighting constructors device creation devices overloads meshes texture parameters containers meshes rendering 2nd 3rd Control Panel device-specific conversion formats detecting modeling software coordinates defining left-handed system transformed cylinders left-handed coordinate system |