[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] back face culling bandwidth 2nd 3rd 4th 5th 6th BaseTexture class BeginInvoke method BeginScene method 2nd blended textures color and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th bone offset matrices, skeletal animation set up Boolean variables connection checking split meshes box index buffer data, listing box method mesh creation boxes drawing index buffers and left-handed coordinate system boxing buffer locking default mechanism Buffer3D object properties 2nd 3rd BufferDescription object properties 2nd 3rd 4th 5th buffers depth buffers rasterization and 2nd 3rd 4th 5th DirectSound namespace dynamic Discard flag NoOverwrite flag formats valid index buffers 2nd 3rd vertices and 2nd 3rd 4th 5th 6th 7th 8th locking 2nd 3rd 4th 5th controlling 2nd 3rd 4th high performance overloads ranks parameter ReadOnly flag static vertex rendering and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th vertex buffers 2nd 3rd built-in effects types |