[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] actiosn in sessions, DirectPlay 2nd 3rd 4th 5th 6th 7th 8th 9th 10th AdapterDetails structure adapters enumeration 2nd 3rd 4th 5th 6th 7th 8th addresses DirectPlay 2nd 3rd 4th 5th 6th 7th defining TCP/IP 2nd adjacency information meshes generating adjacencyIn parameter cleaning and adjacencyOut parameter cleaning and All Items node input devices and AllParameters property ambient light games ambient lighting color values white reflecting animation meshes loading 2nd 3rd 4th 5th 6th 7th 8th 9th 10th rendering animated 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th skeletons programmable pipeline and 2nd 3rd skeletal skeletal animation bone offset matrices 2nd indexed mesh, animated bones 2nd 3rd 4th 5th 6th 7th 8th sprites 2nd 3rd 4th 5th DirectDraw 2nd 3rd 4th 5th updates 2nd timer AnimationRootFrame variable skeletal animation APIs (Application Programming Interfaces) DirectSound appications lobbies awareness 2nd ApplicationDescription structure ApplicationDescriptionChanged event applications launching lobbies and 2nd 3rd 4th 5th arguments DeviceType renderWindow arrays of meshes textures filling with AsyncOperationComplete event audio playback 2nd AutoGenerateFilterType property BaseTexture class |