Chapter 21. Achieving Maximum Performance

IN THIS CHAPTER

  • Using Value Types as Objects

  • Understanding the Performance Implications of the Event Model

  • Understanding the Cost of Methods

  • In Brief

Items covered will include

  • Boxing and unboxing

  • The event model and its detriments

  • Understanding the cost behind certain methods



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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