In Brief

In this chapter we covered the more esoteric aspects of DirectPlay, including

  • A detailed look at all events and why they occur.

  • Bandwidth and lag detection.

  • Sending queue.

  • Lobby launching applications.

  • Using Voice chat in your application.

In our final chapter, we will look at putting most everything we've learned thus far together.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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