In Brief

  • Creating dedicated servers running on particular ports

  • Connecting to these servers using the client interface

  • Tracking player joining and disconnecting

  • Sending game-specific data

In our next chapter, we will look at advanced networking topics, including data throttling, bandwidth detection, statistics, launching applications, and even voice communication.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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