Part I: Beginning Graphics Concepts

 

1 Introducing Direct3D

 

2 Choosing the Correct Device

 

3 Rendering Using Simple Techniques

 

4 More Rendering Techniques

 

5 Rendering with Meshes

 

6 Using Managed DirectX to Write a Game



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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