In Brief

  • Loading and playing static sounds

  • Playing sounds in a 3D world

  • Playing sounds with special effects

In our next chapter, we will finally begin to look at controlling user input with the keyboard, mouse, or joystick.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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