Summary


You've got the basic idea and the framework of the new game done now, and you're ready to start adding new and exciting functionality to it. You've already added a new feature that you can use to store a "pool" of textures, so you're only creating a single instance of each of the textures you need.

In the next chapter, you can start on the user interface, which is more complicated this time around.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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