Chapter11.Now Let s Really Get Started


Chapter 11. Now Let's Really Get Started

Now that you've finished writing a complete 3D game, you might think you're ready to tackle something a little more complicated. Well, luckily, you are! Not only do you want to design something with richer graphics, but you also want to make sure that you include some things that weren't in the last game, namely sound and multiplayer and more robust user input. Of course, you need to come up with a plan for the game as well, which is what you do during this chapter.

In this chapter, you'll learn

  • How to come up with a new game idea

  • How to design specifications

  • How you get the framework started

  • How to create an object pool



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net