Summary


During this chapter, you actually got something rendered. You set up your rendering device, loaded and rendered a sky box model, and set up the cameras for use in your scene. With those items finally handled, you could actually see the work you've done so far when running the application.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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