Summary


During this chapter, you started your first game project and took your first look at the sample framework. You looked through quite a bit of code that enumerates the device combinations that your system might support. This sample framework is a great starting point for just about any game that you will write in the future.

In the next chapter, you will actually create the device and start rendering something.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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