Chapter2.Planning Your First Game


Chapter 2. Planning Your First Game

With the simple introductory items out of the way, now would be the perfect time to jump right into what this book is designed to help you teach yourself: 3D game programming. Obviously, this topic is quite complex, so your first game won't be anything that you'll be able to turn around and publish, but it will introduce the fundamentals that you should use for every game.

Turning your idea for a game into a reality is one of the more rewarding experiences you can have. Sculpting the thoughts racing through your brain into something tangible that other people can enjoy is the goal of any developer, but when those thoughts are about games, the rewards seem to be amplified. Hopefully you're ready to be rewarded.

In this chapter, you'll learn

  • Coming up with a game idea

  • Differences between 2D and 3D programming

  • Detailing your specifications



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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