I


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

IComparer interface
IDeviceCreation interface 2nd
IL (intermediary language)
images
     NGen (Native Image Generator) 2nd
IMoveableObject interface 2nd 3rd 4th 5th 6th 7th 8th
index buffers
initial position of bullets 2nd 3rd
initialization
     networking engine 2nd
Initialize method
     KartRacers
InitializeApplication method
InitializeComponent method 2nd 3rd 4th
InitializeGraphics method
InitializeJoystick method
InitializeStaticData method
initializing
     high-resolution timers
     network objects 2nd
     sound engines
input
     responding to 2nd
input handling
     device reset 2nd
     fire events, handling 2nd
     joystick input 2nd 3rd 4th
     mouse and keyboard input 2nd 3rd
instantiating
     level class 2nd 3rd
int data type
interfaces
     IComparer
     IDeviceCreation 2nd
     IMoveableObject 2nd 3rd 4th 5th 6th 7th 8th
intermediary language (IL)
Internet gaming 2nd
     cleanup 2nd
     client/server architecture 2nd
     data transfer 2nd 3rd 4th
         data, receiving 2nd
         data, sending 2nd 3rd
         network statistics, checking
         player properties 2nd
         position and orientation, sending 2nd
     event handlers 2nd 3rd
     Internet, checking for 2nd
     networking engine implementation 2nd
     networking engine initialization 2nd
     peer-to-peer architecture 2nd
     sessions, connecting to 2nd
     sessions, hosting 2nd
     sessions, joining 2nd
IsDeviceAcceptable method 2nd 3rd 4th 5th 6th
IsGameOver property (levels)
IsGameWon property (levels)
IsInternetAvailable method
isMoving variable
isQuitMenuShowing member variable
isSelectScreenShowing variable
IU screens
    dialogs
         resizing



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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