Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] half data type hardware devices HardwareVertexProcessing flag High-Level Shader Language [See HLSL] high-resolution timers 2nd 3rd initializing 2nd 3rd 4th 5th QueryPerformanceCounter method QueryPerformanceFrequency method variables highlights specular highlights per-pixel specular shaders 2nd 3rd 4th per-vertex specular shaders 2nd 3rd RenderScene method 2nd HitTest method 2nd 3rd HLSL (High-Level Shader Language) 2nd 3rd directional lighting shaders 2nd 3rd empty shader file intrinsic types 2nd 3rd limits on older shader models 2nd pixel shaders 2nd 3rd 4th specular highlights per-pixel specular shaders 2nd 3rd 4th per-vertex specular shaders 2nd 3rd RenderScene method 2nd variables, declaring 2nd 3rd vertex shaders empty shader file 2nd 3rd OnNewGame method rendering 2nd 3rd variables HookEvents method 2nd 3rd hosting networking sessions 2nd |