B


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

back buffers
BackFacing clean type flag
BeginPass method
BeginScene method
Block class 2nd
     BlockColor enumeration
     methods 2nd 3rd 4th 5th
     rendering 2nd
BlockColor enumeration
BlockColor method
Blockers game
     project, creating
         assemblies 2nd
         back buffers
         empty frameworks 2nd
         IDeviceCreation interface 2nd
         pure hardware devices
         windowed mode
blocks
     BlockColor enumeration
     controlling 2nd 3rd
     initial implementation 2nd
     rendering 2nd
     selecting next block color 2nd
     updating 2nd
bool data type
BounceSpeed constant
BowTies clean type flag
boxing 2nd 3rd
buffers
     back buffers
     index buffers
     vertex buffers 2nd
Bullet class
     bullet lifetime
     Cleanup method
     constructor 2nd
     declaration 2nd
Bullet() constructor 2nd
bullets
     Bullet class declaration 2nd
     Bullets collection 2nd 3rd
     cleaning up
     collision detection 2nd
     creating 2nd
     fire messages, sending over Internet
     firing 2nd 3rd
     IMoveableObject interface 2nd
     initial position and velocity 2nd 3rd
     lifetime
     rendering with alpha transparency 2nd
     updating 2nd
Bullets collection 2nd 3rd
Button controls
buttons 2nd 3rd
     event handling
         character selection screen 2nd
         mouse and keyboard events 2nd 3rd 4th
     hooking events to 2nd
     mouse events, handling 2nd
     properties 2nd
     UiButton class 2nd
     variables



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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