Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] back buffers BackFacing clean type flag BeginPass method BeginScene method Block class 2nd BlockColor enumeration methods 2nd 3rd 4th 5th rendering 2nd BlockColor enumeration BlockColor method Blockers game project, creating assemblies 2nd back buffers empty frameworks 2nd IDeviceCreation interface 2nd pure hardware devices windowed mode blocks BlockColor enumeration controlling 2nd 3rd initial implementation 2nd rendering 2nd selecting next block color 2nd updating 2nd bool data type BounceSpeed constant BowTies clean type flag boxing 2nd 3rd buffers back buffers index buffers vertex buffers 2nd Bullet class bullet lifetime Cleanup method constructor 2nd declaration 2nd Bullet() constructor 2nd bullets Bullet class declaration 2nd Bullets collection 2nd 3rd cleaning up collision detection 2nd creating 2nd fire messages, sending over Internet firing 2nd 3rd IMoveableObject interface 2nd initial position and velocity 2nd 3rd lifetime rendering with alpha transparency 2nd updating 2nd Bullets collection 2nd 3rd Button controls buttons 2nd 3rd event handling character selection screen 2nd mouse and keyboard events 2nd 3rd 4th hooking events to 2nd mouse events, handling 2nd properties 2nd UiButton class 2nd variables |