Summary


Throughout this chapter, I discussed various ways of controlling an object's level of detail. You learned two different methods for mesh simplification and another method of controlling a mesh's level of detail in real time. These routines can be powerful performance-saving methods for you later.

During the next chapter, you will learn about new methods for rendering your scene.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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