Summary


The networking layer is complete. You learned about the differences between client/server applications and peer-to-peer networking sessions. You discovered how to host and join peer-to-peer sessions and how to send and receive data. It was a busy chapter that brought you almost to the end of this section.

The only thing left to do is hook everything together in the game engine and have your working game.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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