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Chapter 1: An Approach To The Art Of Programming
Table 1-1: Header File Contents
Table 1-2: What Not To Put In A Header File
Table 1-3: Good vs. Bad Variable Names
Table 1-4: Good vs. Bad Constant Naming
Table 1-5: Function Naming
Chapter 3: Project Walkthrough—An Extended Example
Table 3-1: Project Approach Strategy
Table 3-2: Development Cycle
Table 3-3: Project Specification
Table 3-4: Robot Rat Nouns and Verbs
Table 3-5: Language Feature Study Checkoff List For Robot Rat Project
Table 3-6: First Iteration Feature Set
Table 3-7: Second Iteration Feature Set
Table 3-8: Third Iteration Feature Set
Table 3-9: Fourth Iteration Design Consideration and Design Decisions
Table 3-10: Design Considerations and Decisions: Fifth Iteration
Table 3-11: Things To Double-Check Before Handing In Project
Chapter 4: Computers, Programs, & Algorithms
Table 4-1: Trigraph Replacement
Table 4-2: Escape Sequences
Table 4-3: CodeWarrior Structure Alignment
Chapter 5: Simple Programs
Table Table: C++ Keyword List
Table 5-1: Fundamental Types and their Value Ranges
Table 5-2: Simple Escape Sequences
Table 5-3: Expression Forms
Table 5-4: C++ Operators, Precedence, and Associativity
Table 5-5: Multiplicative Operators
Table 5-6: Additive Operators
Table 5-7: Shift Operators
Table 5-8: Relational Operators
Table 5-9: Equality Operators
Table 5-10: Assignment Operators
Table 5-11: Possible Hungarian Notation Prefixes
Chapter 6: Controlling The Flow Of Program Execution
Table 6-1: Control Statement Usage Guide
Chapter 7: Pointers and References
Table 7-1: Pointers VS. References
Chapter 9: Functions
Table 9-1: Characteristics of Well-Written Functions
Chapter 10: Toward Problem Abstraction—Creating New Data Types
Table 10-1: Differences Between Structures and Classes
Table 10-2: Object-Oriented Terminology
Chapter 14: Ad Hoc Polymorphism—Operator Overloading
Table 14.1: Overloadable Operators
Chapter 15: Static Polymorphism—Templates
Table 15-1: STL Containers
Table 15-2: STL Container Adapters
Table 15-3: STL Algorithm Function Templates
Chapter 16: Dynamic Polymorphism—Object-Oriented Programming
Table 16-1: Language Features That Support Object-Oriented Programming
Table 16-2: Language Features vs. Inheritance Behavior
Chapter 17: Well-Behaved Objects—The Orthodox Canonical Class Form
Table 17-1: Object Usage Contexts
Chapter 19: Three Design Principles
Table 19-1: Terms and Definitions Related to the LSP
Chapter 20: Using A UML Modeling Tool
Table 20-1: Robot Rat Project Design Considerations
Table 20-2: Robot Rat Application Package Names and Their Purpose
Table 20-3: Robot Rat Project Classes
Appendix A: Project Approach Strategy Checkoff List
Table Appendix A-1: Project Approach Strategy Checkoff List
Appendix B: ASCII Table
Table Appendix B-1: ASCII Table
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C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504028
EAN: 2147483647
Year: 2003
Pages: 340
Authors:
Rick Miller
BUY ON AMAZON
Software Configuration Management
Configuration Status Accounting
Configuration Management and Software Engineering Standards Reference
Metrics and Configuration Management Reference
Appendix A Project Plan
Appendix K Problem/Change Report
A+ Fast Pass
Domain 3 Preventive Maintenance
Domain 4 Motherboard/Processors/Memory
Domain 5 Printers
Domain 6 Basic Networking
Domain 2 Installation, Configuration, and Upgrading
Oracle Developer Forms Techniques
Summary
Handling Errors
Summary
Working with Trees
Record Groups and LOVs Based on Objects
A Practitioners Guide to Software Test Design
The Testing Process
Section I - Black Box Testing Techniques
Pairwise Testing
Section III - Testing Paradigms
Section IV - Supporting Technologies
File System Forensic Analysis
Writing the Output Data
Analysis Considerations
Specific File Systems
Superblock
Inodes
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Key Points
Finding Shapes for Diagrams
Applying Themes to Entire Diagrams
Connecting Shapes in Network Diagrams
Glossary
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