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< Day Day Up >
Chapter 1: An Approach To The Art Of Programming
Table 1-1: Header File Contents
Table 1-2: What Not To Put In A Header File
Table 1-3: Good vs. Bad Variable Names
Table 1-4: Good vs. Bad Constant Naming
Table 1-5: Function Naming
Chapter 3: Project Walkthrough—An Extended Example
Table 3-1: Project Approach Strategy
Table 3-2: Development Cycle
Table 3-3: Project Specification
Table 3-4: Robot Rat Nouns and Verbs
Table 3-5: Language Feature Study Checkoff List For Robot Rat Project
Table 3-6: First Iteration Feature Set
Table 3-7: Second Iteration Feature Set
Table 3-8: Third Iteration Feature Set
Table 3-9: Fourth Iteration Design Consideration and Design Decisions
Table 3-10: Design Considerations and Decisions: Fifth Iteration
Table 3-11: Things To Double-Check Before Handing In Project
Chapter 4: Computers, Programs, & Algorithms
Table 4-1: Trigraph Replacement
Table 4-2: Escape Sequences
Table 4-3: CodeWarrior Structure Alignment
Chapter 5: Simple Programs
Table Table: C++ Keyword List
Table 5-1: Fundamental Types and their Value Ranges
Table 5-2: Simple Escape Sequences
Table 5-3: Expression Forms
Table 5-4: C++ Operators, Precedence, and Associativity
Table 5-5: Multiplicative Operators
Table 5-6: Additive Operators
Table 5-7: Shift Operators
Table 5-8: Relational Operators
Table 5-9: Equality Operators
Table 5-10: Assignment Operators
Table 5-11: Possible Hungarian Notation Prefixes
Chapter 6: Controlling The Flow Of Program Execution
Table 6-1: Control Statement Usage Guide
Chapter 7: Pointers and References
Table 7-1: Pointers VS. References
Chapter 9: Functions
Table 9-1: Characteristics of Well-Written Functions
Chapter 10: Toward Problem Abstraction—Creating New Data Types
Table 10-1: Differences Between Structures and Classes
Table 10-2: Object-Oriented Terminology
Chapter 14: Ad Hoc Polymorphism—Operator Overloading
Table 14.1: Overloadable Operators
Chapter 15: Static Polymorphism—Templates
Table 15-1: STL Containers
Table 15-2: STL Container Adapters
Table 15-3: STL Algorithm Function Templates
Chapter 16: Dynamic Polymorphism—Object-Oriented Programming
Table 16-1: Language Features That Support Object-Oriented Programming
Table 16-2: Language Features vs. Inheritance Behavior
Chapter 17: Well-Behaved Objects—The Orthodox Canonical Class Form
Table 17-1: Object Usage Contexts
Chapter 19: Three Design Principles
Table 19-1: Terms and Definitions Related to the LSP
Chapter 20: Using A UML Modeling Tool
Table 20-1: Robot Rat Project Design Considerations
Table 20-2: Robot Rat Application Package Names and Their Purpose
Table 20-3: Robot Rat Project Classes
Appendix A: Project Approach Strategy Checkoff List
Table Appendix A-1: Project Approach Strategy Checkoff List
Appendix B: ASCII Table
Table Appendix B-1: ASCII Table
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C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504028
EAN: 2147483647
Year: 2003
Pages: 340
Authors:
Rick Miller
BUY ON AMAZON
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
Digit Manipulation
TCL-Based Automated Attendant
Administrator Features
Configuring Interconnection with Other Sites
Unable to Hear Music on Hold
FileMaker Pro 8: The Missing Manual
Views
Reports and Summary Fields
Understanding Calculations
Export Formats
Developer Utilities
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Relationships in the Supply Chain
Fashion Logistics and Quick Response
Temperature-Controlled Supply Chains
The Development of E-tail Logistics
Enterprise Resource Planning (ERP) Systems: Issues in Implementation
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 225 Outside Branch Circuits and Feeders
Article 334 Nonmetallic-Sheathed Cable Types NM, NMC, and NMS
Article 386 Surface Metal Raceways
Article 406: Receptacles, Cord Connectors, and Attachment Plugs (Caps)
Article 408: Switchboards and Panelboards
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Credibility and Computers
The Ethics of Persuasive Technology
Captology Looking Forward
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Getting Visio and Diagram Help
Adding Decorative Elements to Diagrams
Connecting Shapes
Creating Organization Charts
Choose the Right Book for You
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