A



Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

abstract classes 2nd
abstraction level of classes
actions
     in Activity diagram
     inputs and outputs for
     objects passed between
     parallel
     transformations of objects between
activation bars
     indicating active participant
     return messages at end of
active states
activities
     called within Activity diagram
     changing state of object
     enclosing in activity frame
     ending 2nd
     flow of
     inputs and outputs for
     interrupting
     naming
     starting 2nd
Activity diagram 2nd
     actions in
     calling other activities from
     compared to Interaction Overview diagram
     concurrent tasks in
     connectors in
     decisions in 2nd
     edges in
     ending
     ending flows in
     expansion regions in
     final node in
     guard conditions in
     in process view
     initial node in
     inputs and outputs for
     interrupting
     merges in 2nd
     objects in
     partitions in
     signals to and from external participants
     starting
     time events in
     when to create
activity final nodes
     in Activity diagram
     multiple
     object output as alternative to
activity frame 2nd
actors 2nd
     generalizations used with
     naming
     notation for
     participation with use cases, showing
     primary actor for use case
     relationships between
     system boundaries excluding
     tricky actors
aggregation between classes
agile methods of software development
Agile Software Development (Prentice Hall)
alt fragment
angle brackets (<< >>), stereotypes 2nd
annotations for partitions, Activity diagram
anonymous objects
"Architectural BlueprintsThe "4+1" View Model of Software Architecture" (Krutchen)
arrows
     arrowed lines (edges)
     connecting states (transitions)
     dependency arrows 2nd
     dotted arrow (<<include>> relationships)
     empty diamond arrowhead (aggregations)
     extension arrow in profile
     filled diamond arrowhead (compositions)
    generalization arrow
         class inheritance
         use case inheritance
     message arrows 2nd
     on communication lines
     on state-lines
artifacts
     dependencies between
     deploying to a node
     deployment specifications as
     manifesting components
     notation for
     of components
     stereotypes applied to
assembly connectors 2nd
assert fragment
association classes
associations between classes
     attributes representing 2nd
     object links requiring
     properties representing
asynchronous messages 2nd 3rd
attributes 2nd
     as collections of objects (multiplicity)
     associated with another class 2nd
     inline attributes 2nd
     naming
     private visibility for, when to use
     properties of
     public visibility for, when to use
     static
     type of
     visibility of




Learning UML 2.0
Learning UML 2.0
ISBN: 0596009828
EAN: 2147483647
Year: 2007
Pages: 175

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