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Instructional Systems Design
Top Down and Bottom Up: Instructional Design as Database Design
The "A"-Word
Sidebar for Psychologists and Philosophers
A Mager Sidebar
The Universe as Curriculum: Greek God as Instructional Designer
Evaluation: The Four Levels and ROI
Test Scoring
General Concepts A to Z
Adult Learning Principles
"Behaviorism" Is Often a Blanket Term for "Effective Training"
Operant Conditioning: Reinforcing Results, Not Worrying About Causes
Blended Learning Sparks a Knowledge Renaissance
A Cognitive Contrarian: The Zen Way to High Performance
St. Paul's Epistles: Early Distance Learning
Synchronous vs. Asynchronous Courses
Evolution of Ask-the-Expert Systems
Technology Standards and Interoperable Learning Objects
What's in a Name?
Scientific Method: An Ancient Craft
"Performance": A Loaded Word
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Table of content
The 30-Second Encyclopedia of Learning and Performance: A Trainers Guide to Theory, Terminology, and Practice
ISBN: 0814471781
EAN: 2147483647
Year: 2002
Pages: 110
Authors:
David H. Miles
BUY ON AMAZON
The .NET Developers Guide to Directory Services Programming
Native Directory Services Programming Landscape
Summary
Primary Group Membership
The Standard Method
Error 0x80072035: The server is unwilling to process the request.
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Introduction to Kanban
Forming Your Kanban Team
Conduct Data Collection
Size the Kanban
Appendix B Kanban Supermarkets
Snort Cookbook
Invisibly Sniffing 100 MB Ethernet
Positioning Your IDS Sensors
Running Snort to Detect Intrusions
Generating Real-Time Alerts
Killing a Specific Session
The Java Tutorial: A Short Course on the Basics, 4th Edition
Code Samples
Questions and Exercises
Example Two: SwingApplication
Example Four: LunarPhases
Why Is Thread.stop Deprecated?
Ruby Cookbook (Cookbooks (OReilly))
Representing Unprintable Characters
Binding a Block Argument to a Variable
Creating and Modifying XML Documents
Thumbnailing Images
Finding Duplicate Files
Digital Character Animation 3 (No. 3)
Conclusion
Conclusion
Animating Walks
Chapter Seven. Facial and Dialogue Animation
Other Techniques
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