L


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Label setting, defined
lastTime property 2nd
layers, Flash
     basics of 2nd
     changing order of
LDMs (Linked Director Movies)
levels in games
     changing 2nd
     final level, adding 2nd 3rd 4th 5th
Library palette
LightWave 3D application
line type options
Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd [See also imaging Lingo, graphing with]
     _movie.path [See also imaging Lingo, graphing with]
     accessing sound channels with 2nd [See also imaging Lingo, graphing with]
     buttons, building 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th [See also imaging Lingo, graphing with]
         GDPL, use of 2nd 3rd 4th 5th 6th 7th 8th [See also imaging Lingo, graphing with]
         GDPL, workings of 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]
         me, described 2nd [See also imaging Lingo, graphing with]
         properties and variables 2nd 3rd [See also imaging Lingo, graphing with]
     buttons, creating and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also imaging Lingo, graphing with]
     comments, creating in [See also imaging Lingo, graphing with]
     data, retrieving from Flash text fields and 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]
     DOM and 2nd 3rd [See also imaging Lingo, graphing with]
    events
         basics of 2nd 3rd 4th [See also imaging Lingo, graphing with]
         system events 2nd [See also imaging Lingo, graphing with]
     fading sound with 2nd [See also imaging Lingo, graphing with]
     Flash objects, creating from [See also imaging Lingo, graphing with]
     integer() function [See also imaging Lingo, graphing with]
     Lingo Dictionary [See also imaging Lingo, graphing with]
     Lingo-L mailing list [See also imaging Lingo, graphing with]
     mod operator [See also imaging Lingo, graphing with]
     pauses, creating with 2nd 3rd 4th [See also imaging Lingo, graphing with]
     publishing 2nd 3rd [See also imaging Lingo, graphing with]
     reformatting scripts and [See also imaging Lingo, graphing with]
     sendAllSprites(#handlerName) 2nd [See also imaging Lingo, graphing with]
     sound control and [See also imaging Lingo, graphing with]
     sprites, fading with 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]
     trace() method [See also imaging Lingo, graphing with]
Linked Director Movies (LDMs)
lists
     enemy lists, creating 2nd
     expandable
     for data storage 2nd 3rd 4th 5th
     mailing lists, Director 2nd
     property 2nd
     retrieving data from
lives in games, number remaining 2nd 3rd 4th
local variables 2nd 3rd
localConnect option
localV property
location-based collisions in games 2nd
locH property
Lock icon
Lock-Step setting
locV property
loops
     Loop option
     loop playback
     Loop Playback button
     loop property 2nd
     looping external sounds in Shockwave 2nd 3rd
     repeat loops 2nd



Macromedia Director MX 2004. Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors: Dave Mennenoh

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