SYMBOL


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

# (number sign)
#blendLevel property
#boolean format parameter
#comment parameter 2nd
#default parameter 2nd
#detailed parameter
#distance parameter
#float parameter
#format parameter 2nd
#fromCastMember symbol
#fromImageObject
#info property
#integer parameter
#package property
#range parameter 2nd 3rd 4th
#rows property 2nd 3rd
#string parameter
#uvCoord property
#world symbol
& operator, Lingo
&& operator, Lingo
.gif images, importing 2nd
.swf files, Flash 2nd
2D space shooter game 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th [See also collisions, detecting, keyboard handling]
     animation of enemies 2nd 3rd 4th 5th 6th 7th 8th 9th [See also collisions, detecting, keyboard handling]
         path variation 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling]
         speed variation 2nd [See also collisions, detecting, keyboard handling]
     assets, importing 2nd [See also collisions, detecting, keyboard handling]
     background scrolling 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling]
     fundamentals [See also collisions, detecting, keyboard handling]
     score, set-up 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling]
3D applications
     Dir3D-1 mailing list
     various
3D Backlot game
3D engine 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd
     3D cast member 2nd 3rd 4th 5th 6th 7th 8th 9th
         3D sprites, creating 2nd
         camera movement 2nd
         models, translating 2nd
         primitives, creating 2nd
         shaders, creating 2nd
         textures, aligning 2nd 3rd 4th
     cards, mapping 2nd 3rd 4th 5th 6th 7th 8th
     game board, creating 2nd 3rd 4th 5th
         3D modelers, using 2nd 3rd
         importing 2nd
3D memory game
    finishing touches [See 3D engine, 3D memory game, controlling]
        camera backdrops, adding [See 3D engine, 3D memory game, controlling]
        ending screens, adding [See 3D engine, 3D memory game, controlling]
        game solving [See 3D engine, 3D memory game, controlling]
        rotation, pausing [See 3D engine, 3D memory game, controlling]
        timers, adding [See 3D engine, 3D memory game, controlling]
3D memory game, controlling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th
     3D models, picking 2nd 3rd 4th 5th 6th
         filtering 2nd 3rd
         modelsUnderLoc method 2nd
         modelUnderLoc method 2nd 3rd
     tracking flipped cards 2nd 3rd 4th 5th
         checking for matches 2nd 3rd
         flipping two cards 2nd
     transform property 2nd 3rd 4th 5th
3D modelers, using 2nd 3rd
3D models [See models]
3D paint program
3D sprites, creating 2nd
3Dauth Xtra
3ds max 3D application 2nd 3rd
8-bit color
_global top-level property
_global.firstDayOfWeek variable
_global.theMonth variable
_key property
_key.keyPressed() method 2nd
_locV property
_movie property
_movie.date object
_movie.frame property
_movie.halt(), Lingo
_movie.path, Lingo
_movie.stage code 2nd
_movie.systemDate() object
_movie.updateStage() method



Macromedia Director MX 2004. Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors: Dave Mennenoh

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