What You Will Learn
In this lesson you will:
This lesson should take you about 1.5 hours to complete.
This is the second lesson in the fourth project, a 3D version of the classic game, "Memory."
Remember this game?
In this lesson you'll learn how to allow your users to pick 3D models with the mouse, which is a 2D operation. You also be introduced to the transform object and use it to create programmatic animation so the cards will flip over when they are clicked on. You'll also add necessary logic to your code so that the game behaves according to its own rules.