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Part II: Get Your Game Running
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Chapter List
Chapter 4: Building Your Game
Chapter 5: User Interface Programming and Input Devices
Chapter 6: 2D Stuff Every Game Programmer Should Know
Chapter 7: Initialization and the Main Loop
Chapter 8: Loading and Caching Game Resources
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Oracle SQL
Oracle Advanced SELECT Options
PL/SQL
Appendix A Common Issues
Appendix B Functions
High-Speed Signal Propagation[c] Advanced Black Magic
Impedance in Series with the Return Path
Slow-Wave Mode On-Chip
Signal Propagation Model
UTP Connectors
Making Glass Fiber
Developing Tablet PC Applications (Charles River Media Programming)
The Tablet PC
Your First Windows Forms Application
Advanced Microsoft Agent
Not Quite a Magic Ball
Tablet Fax
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Local Area Network (LAN) Technologies
Internet Protocol (IP) Basics
Transmission Control Protocol (TCP) Retransmission and Time-Out
Domain Name System (DNS)
File and Printer Sharing
C++ How to Program (5th Edition)
Machine Languages, Assembly Languages and High-Level Languages
Initializing Objects with Constructors
Queues
Summary
mutable Class Members
.NET System Management Services
.NET Framework and Windows Management Instrumentation
Querying WMI
Handling WMI Events
Instrumenting .NET Applications with WMI
WMI Providers
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