Language interpreter, 76
Level editors, 12
Level of Detail for 3D Graphics (Luebke, Reddy, Cohen, Varshney, Watson, and Huebner), 281
Level of detail node, 355
Levine, John R., 77
Lex
example of, 78–80
functions of, 80
purpose of, 77
requirements of, 77
Lex and Yacc (Levine, Mason, Brown), 77
Lighting, 284, 308–311
Lighting effects
ambient lighting, 310
dynamic, 308–311
Lint, 440–441
Linux
for game development, 6
game development for, 15
memory mapped files on, opening, 68
Load time optimization, 259
Localization, user interface and, 156–157
LOGFONT structure, 184
Logo compliance, 15–16
Look and feel of game, 29
Lossy compression, 253–254
Lost surfaces, 369–373
Lua Web site, 83
Luebke, D., 281
LZH, 260