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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
The Project Manager
One Title, Many Roles
What Exactly Is a "Successful" Project?
Powerful Tools and Techniques for Project Quality
The Importance of Project Communications
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 1.2 Install SSH Windows Clients to Access Remote Machines Securely
Step 3.3 Use WinSCP as a Graphical Replacement for FTP and RCP
Step 4.7 Using Public Key Authentication for Automated File Transfers
Step 6.1 Port Forwarding
Conclusion
Certified Ethical Hacker Exam Prep
Study Strategies
Footprinting and Scanning
Key Terms
Study Strategies
Hacking Wireless Networks
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Forming Your Kanban Team
Developing a Kanban Design
Conclusion
Appendix C Two-Bin Kanban Systems
Appendix H Case Study 1: Motor Plant Casting Kanban
101 Microsoft Visual Basic .NET Applications
Building Windows Forms User Interfaces
Working with Console Applications
Working with the .NET Framework
Visual Studio .NET
Windows Server 2003 for .NET Developers
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Working with Ideas
Value Stream Mapping and Process Flow Tools
Descriptive Statistics and Data Displays
Variation Analysis
Selecting and Testing Solutions
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