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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Java I/O
The Filter Stream Subclasses
The jar Tool
Cipher Streams
Duplication
Working with Files
MySQL Stored Procedure Programming
MySQL Stored Programming Tutorial
Conditional Execution
Expressions
Disadvantages of Stored Programs
Optimizing Loops
High-Speed Signal Propagation[c] Advanced Black Magic
Scaling Copper Transmission Media
Generic Cabling Architecture
FAQ: Building-Cabling Practices
Effect of Split Termination
Simple Cases Involving Transmission Lines
Mastering Delphi 7
Core Library Classes
Building the User Interface
Working with Forms
Web Services and SOAP
Appendix C Free Companion Books on Delphi
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
Monitoring Network Access Control
OSPF
Summary
AIP-SSM Maintenance
Summary
Understanding Digital Signal Processing (2nd Edition)
DFT FREQUENCY AXIS
RADIX-2 FFT BUTTERFLY STRUCTURES
WHY CARE ABOUT QUADRATURE SIGNALS?
BANDPASS QUADRATURE SIGNALS IN THE FREQUENCY DOMAIN
DESIGNING A DISCRETE HILBERT TRANSFORMER
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