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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
Next Step in the Schedule Development Process
Controlling a Project
Variance Responses
Managing Project Quality
Proven Techniques for Leading Virtual Projects
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Cisco Discovery Protocol
Access Lists
BGP Confederacies
Snapshot DDR
Trunking
C++ How to Program (5th Edition)
Program Components in C++
Introduction
D.2. Abbreviating Binary Numbers as Octal and Hexadecimal Numbers
F.1. Introduction
J.2. Editing XHTML
802.11 Wireless Networks: The Definitive Guide, Second Edition
Contention-Based Data Service
Detailed PCF Framing
Physical-Layer Architecture
Frequency-Hopping Transmission
OFDM PMD
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
Signaling Systems
LAN Characteristics
IP QoS
Next-Generation Networks and Convergence
1G: Analog Transmission
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Applying Themes to Entire Diagrams
Connecting Shapes in Flowcharts
Key Points
Laying Out Office Spaces
Choose the Right Book for You
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