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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Beginning Cryptography with Java
Symmetric Key Cryptography
Object Description in Cryptography Using ASN.1
Distinguished Names and Certificates
Appendix A Solutions to Exercises
Appendix B Algorithms Provided by the Bouncy Castle Provider
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 3.2 Use PuTTY / plink as a Command Line Replacement for telnet / rlogin
Step 3.4 Use PuTTYs Tools to Transfer Files from the Windows Command Line
Step 4.1 Authentication with Public Keys
Step 4.6 How to use PuTTY Passphrase Agents
Step 4.7 Using Public Key Authentication for Automated File Transfers
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
Introducing Cisco IPC Express
The Cisco 7905G and 7912G IP Phones
Summary
Dial Plan Considerations
Step 6: Configuring Cisco UE AA and Voice Mail
C++ GUI Programming with Qt 3
Signals and Slots in Depth
Loading and Saving
Event Processing
Drag and Drop
Maps
DNS & BIND Cookbook
Configuring a Name Server as Authoritative for Multiple Zones
Starting a Name Server
Updating a Name Servers Root Hints File
Using a Single Data File for Multiple Zones
Logging Dynamic Updates
FileMaker 8 Functions and Scripts Desk Reference
Text Functions
Get(LastError)
GetAsNumber()
Sin()
TextStyleRemove()
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