Chapter 11, "Speed and Feedback," describes the difference between real speed and perceived speed and gives suggestions on how to improve both.
Presents very useful information on avoiding address space collisions using the Rebase utility and on resolving the addresses of imported functions using the Bind utility. Using both techniques greatly improves the load time of programs that use many DLLs. The article also includes code optimization information and a useful Liposuction32 utility that finds easily correctable inefficiencies in executable files.
Chapter 2, "Drawing in a Window," presents useful information about scrolling in general and efficient scrolling using MFC. Also discussed is the fact that while the CScrollView class was designed for the MFC document/view architecture, you can use it on its own without any problem (unless you want to support print previewing). This information is extremely useful, since CScrollView is quite powerful on its own.