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A Practical Guide to Testing Object-Oriented Software
A Practical Guide to Testing Object-Oriented Software
ISBN: 0201325640
EAN: 2147483647
Year: 2005
Pages: 126
Authors:
John D. McGregor
,
David A. Sykes
BUY ON AMAZON
Main Page
Table of content
Copyright
Preface
Chapter 1. Introduction
Who Should Read This Book?
What Software Testing Isand Isn t
What Is Different about Testing Object-Oriented Software?
Overview of Our Testing Approach
The Testing Perspective
Organization of This Book
Conventions Used in This Book
A Continuing Example Brickles
Exercises
Chapter 2. The Testing Perspective
Testing Perspective
Object-Oriented Concepts
Development Products
Summary
Exercises
Chapter 3. Planning for Testing
A Development Process Overview
A Testing Process Overview
Risk AnalysisA Tool for Testing
A Testing Process
Roles in the Testing Process
A Detailed Set of Test Activities
Planning Activities
Summary
Exercises
Chapter 4. Testing Analysis and Design Models
An Overview
Place in the Development Process
The Basics of Guided Inspection
Organization of the Guided Inspection Activity
Preparing for the Inspection
Testing Specific Types of Models
Testing Models for Additional Qualities
Summary
Exercises
Addendum: A Process Definition for Guided Inspection
Chapter 5. Class Testing Basics
Class Testing
Constructing Test Cases
Constructing a Test Driver
Summary
Exercises
Chapter 6. Testing Interactions
Object Interactions
Testing Object Interactions
Sampling Test Cases
Testing Off-the-Shelf Components
Protocol Testing
Test Patterns
Testing Exceptions
Summary
Exercises
Chapter 7. Testing Class Hierarchies
Inheritance in Object-Oriented Development
Subclass Test Requirements
Organizing Testing Software
Testing Abstract Classes
Summary
Exercises
Chapter 8. Testing Distributed Objects
Basic Concepts
Computational Models
Basic Differences
Threads
Path Testing in Distributed Systems
Life-Cycle Testing
Models of Distribution
A Generic Distributed-Component Model
Specifying Distributed Objects
Temporal Logic
A Test Environment
Test Cases
The Ultimate Distributed SystemThe Internet
Summary
Exercises
Chapter 9. Testing Systems
Defining the System Test Plan
Complementary Strategies for Selecting Test Cases
Use Cases as Sources of Test Cases
Testing Incremental Projects
Testing Multiple Representations
What Needs to Be Tested?
Types of Testing
Testing Different Types of Systems
Measuring Test Coverage
Summary
Exercises
Chapter 10. Components, Frameworks, and Product Lines
Component Models
Frameworks
Product Lines
Summary
Exercises
Chapter 11. Conclusion
Suggestions
Brickles
Finally
Bibliography
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index L
Index M
Index N
Index O
Index P
Index Q
Index R
Index S
Index T
Index U
A Practical Guide to Testing Object-Oriented Software
ISBN: 0201325640
EAN: 2147483647
Year: 2005
Pages: 126
Authors:
John D. McGregor
,
David A. Sykes
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Characters, Strings, and Text Output
Making Programs Think Branching Statements and Subroutines
The Art of Using Animated Sprites for 2D Games
Playing Some Tunes CD Audio, MIDI and MP3 Music
High-Speed Signal Propagation[c] Advanced Black Magic
The Concept of Resonance
Telegraphers Equations
Effect of Inadequate Sampling Rate
Differential and Common-Mode Velocity
Clock Distribution
MySQL Clustering
Restoring a Backup
Security and Management
Common Setups
Network Redundancy
An Overview of Binary Options
Programming Microsoft ASP.NET 3.5
The ADO.NET Object Model
Real-World Data Access
Configuration and Deployment
Working with the File System
Index
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
Establishing Communications Channels
Internet Addressing and Address Resolution
Next-Generation Networks and Convergence
The IP+Optical Control Plane
The Migration to Optical Networking
Java All-In-One Desk Reference For Dummies
Using Abstract Classes and Interfaces
Using the Object and Class Classes
Using Arrays
Using Java Server Pages
Animation and Game Programming
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