index_E

 < Free Open Study >   


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

early-wave environments
ease of maintenance design goal
eclecticism
editing tools
    beautifiers [See tools, editing]
     class-hierarchy generators
     cross-reference tools
     Diff tools
     grep
     IDEs
     interface documentation
     merge tools
     multiple-file string searches
     templates
efficiency
eighty/twenty (80/20) rule
else clauses
     boolean function calls with
     case statements instead of
     chains, in
     common cases first guideline
     correctness testing
     default for covering all cases
     gotos with
     null
embedded life-critical systems
emergent nature of design process
emulated pure blocks layout style
encapsulation
     assumptions about users
     checklist
     classes, role for
     coupling classes too tightly
     downcast objects
     friend class concern
     heuristic design with
     minimizing accessibility
     private details in class interfaces
     public data members
     public members of classes
     public routines in interfaces concern
     semantic violations of
     weak
endless loops 2nd
endline comments
endline layout 2nd 3rd
enumerated types
    benefits of [See data types, enumerated types]
     booleans, alternative to
     C++ 2nd
     changes benefit
     checklist
     comments substituting for
     creating for Java
     defined
     emulation by global variables
     explicit value pitfalls
     first entry invalid trick
     iterating through
     Java, creating for
     languages available in
     loop limits with
     naming 2nd 3rd
     parameters using
     readability from
     reliability benefit
     standard for
     validation with
     Visual Basic
equality, floating-point
equivalence partitioning
error codes
error detection, doing early
error guessing
error handling
    architecture prerequisites [See errors, handling]
     assertions, compared to
     barricades
     buffer overruns compromising
     closest legal value
     defensive programming, techniques for
     error codes, returning
     error-processing routines, calling
     high-level design implication
     local handling
     logging warning messages
     messages 2nd 3rd
     next valid data, returning
     previous answers, reusing
     propagation design
     refactoring
     returning neutral values
     robustness 2nd
     routines, designing along with
     shutting down
     validation design
error messages
     codes, returning
     design
     displaying
     friendly messages guideline
errors 2nd
     classifications of
     dog tag fields
     goto statements for processing
     sources of, table
essential problems
estimating schedules
     approaches to, list of
     change costs
     control, compared to
     factors influencing
     inaccuracy, character-based
     level of detail for
     multiple techniques with comparisons
     objectives, establishing
     optimism
     overview
     planning for estimation time
     redoing periodically
     reduction of scope
     requirements specification
     resources for
     teams, expanding
event handlers
evolution
Evolutionary Delivery
exceptions [See errors, exceptions]
     abstraction issues
     alternatives to
     base classes for, project specific
     C++
     centralized reporters
     constructors with
     defensive programming checklist
     destructors with
     empty catch blocks rule
     encapsulation, breaking
     full information rule
     Java
     languages, table comparing
     level of abstraction rule
     library code generation of
     local handling rule
     non-exceptional conditions
     purpose of 2nd
     readability of code using
     refactoring
     resources for
     standardizing use of
     Visual Basic 2nd
executable-code tools
     build tools
     code libraries
     code-generation wizards
     installation tools
     linkers
     preprocessors
     setup tools
execution profilers 2nd
Exit Function [See also return statements]
Exit statements
Exit Sub [See also return statements]
exiting loops 2nd
experience, personal
experimental prototyping
experimentation as learning 2nd
exponential expressions
expressions
     constants, data types for
     initializing at compile time
     layout guidelines
     precomputing results
     right shifting
     strength reduction
     subexpression elimination
     system calls, performance of
extensibility design goal
external audits
external documentation
Extreme Programming
     collaboration component of
     defect detection
     defined
     resources on 2nd

 < Free Open Study >   


Code Complete
Code Complete: A Practical Handbook of Software Construction, Second Edition
ISBN: 0735619670
EAN: 2147483647
Year: 2003
Pages: 334

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net