Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Macintosh OpenGL Programming Guide Magnification Magnitude Material colors Material parameters and lighting Materials example code Matrices Matrix concatenation manipulation commands notation stacks 2nd Measuring performance Memory allocation and display lists error server 2nd 3rd 4th 5th Mesa 2nd Web site Microsoft Developer Network Microsoft Visual Studio .NET Microsoft Windows compilers creating contexts creating the window deleting contexts entry points header and library files swapping buffers using contexts versions Minification 2nd 3rd Mipmap-complete texture object Mipmapping 2nd 3rd and depth-map textures filter mode GL_GENERATE_MIPMAP 2nd gluBuild2DMipmaps() Missing textures Model-view matrix 2nd clearing and scale transformations Modeling transformation 2nd [See also Transformation and viewing.] Morphing Mouse events and gluUnProject() Mouse interaction AltAzView TrackballView Multiple rendering contexts Multisample 2nd 3rd fragment operations Multitexturing |