Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Large-magnitude coordinates Leech, Jon 2nd 3rd Left-handed coordinates Level of detail (LOD) algorithm 2nd Library entry points libTIFF 2nd Light maps Light position 2nd 3rd Lighting 2nd artifacts controlling debugging defaults 2nd and face culling internal lighting computation light source parameters lines and points material parameters minimal code for normals positional and directional lights 2nd SimpleLighting code example spotlights two-sided types of Lighting and shadows depth maps environment maps light maps specular highlights static lighting Linear algebra review Linking Linux creating contexts deleting contexts entry points and GLX version 1.4 header and library files swapping buffers using contexts Logical operation Loops Low-intensity specular material color Low-resolution geometry Luminance 2nd 3rd |