The Basics

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The Basics

The basic idea of any system is to simulate light rays moving from a light source and calculate the intensity based on each infinitely small point on a material. See Figure 5.1. A basic rendering system must therefore have the ability to generate rays, intersect rays with the scene, calculate the lighting per interaction, and perform reflection and refraction. These capabilities can be extended to accommodate more complex natural lighting effects such as diffusive reflections, indirect lighting, and color bleeding.

Figure 5.1. The basic idea behind rendering.

graphic/05fig01.gif


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Focus On Photon Mapping
Focus On Photon Mapping (Premier Press Game Development)
ISBN: 1592000088
EAN: 2147483647
Year: 2005
Pages: 128
Authors: Marlon John

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